Sunday, March 24, 2013

Blog #15 short analysis paper reviesed


             We all view video gaming differently. Some people think that it is just for fun or a stress reliever. While others view it as a competition to see who can out do the other person. In the interview CH interviews B on his views of video gaming. CH thinks that video gaming is “software”, while B does not think really anything about it other than games. This is his profession. He is a gamer. He thinks that it is just a game and nothing really to it. Everyone has their own opinion of what gaming is. For CH and B, they have their differences about what they thing of the term “gaming”. CH is acting as the teacher and B is acting as a student when they are both at the same level. There are many codes (examples) that the interview uses. The biggest question and focus that is posed throughout this entire interview is what language patterns shows about how people do not listen (disagree) with one another? CH has her own view about what gaming is and B has his own view. The different parts of the paper that will help to conclude what I have found are as follows, disagree, and agree, vague, hesitation and assertive.   These aspects will be discussed throughout the rest of the paper.

Disagree
            The interview starts out a casual interview. CH starts off the interview posing the question and statement, “I wanted to talk a little, you talk about yourself as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?” CH is starting to form her own conclusions right off the bat. She just goes right into it. She does not leave any room for basic conversation. CH goes on to say “so you know lots of software”. Then B replies with “yeah, but it's just games (laughing)”. This set of conversation is where the audience can see the friction start to form. This is where CH and B start to have their differences in opinion. You can really see here where CH and b are not listening to each other. This is what starts off the disagreeing. B is not agreeing with what CH has to say. He already has his on conclusions about what gamming is before the interview even started. He is not changing what is in his mind about games. He has what he knows and is not going outside the box with any judgments. CH is trying to get B to see more than what B has come to the conclusion about gamming. She wants him to see more what gaming is and that it can be more than just games.

Agree
            There is a point for a brief concept in the interview that CH and B agree. CH starts off with, “so it's interesting, games aren't really considered software are they?” B comes back with “they are”.  That is the only thing that the two of them agree on. It is nice to see that when the two of them have such differences in opinion. He agrees briefly with CH that games could be considered software. Then B reacts and goes back to his judgment about how games are games and not software.

Vague
            B is sometimes not giving all the answers to Ch. He is avoiding giving CH the real answer or minimizing the real answer. CH starts off with, “ I wanted to talk a little, you  talk about your self as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?” B responds with, “You know, what everyone else knows how to use, word, frontpage, powerpoint, excell, spreadsheet things.” Then B responds with, “Well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it, the scissors mean I can cut in here, and I can just cut and drag and drop - these a simple things everyone knows, I guess the only reason I can pick up learning a program is that I just have that knack, no other way to explain it.” The words that are underlined are the pined out words that will make what B says vague. B is assuming that everyone knows what he is talking about. When really most people do not know a lot about gamming if they have not experienced it first-hand or introduced to it. B is trying to make gamming sound like any other regular thing that most people would do on a regular basis. He is trying not to make a big deal about gamming and gamming deals with.

Hesitation    
            B sometimes is having a hard time finding ways about how to respond to CH interview questions. For example, CH starts off with, “so what kind of crossover did you find between learning the games and learning the software everyone needs to know?  Obviously it wasn't real hard for you to learn, frontpage.” B responds with, “I think it's because I had ah, background exposure”.  B is trying to think about how to respond to CH. He is insure of the wording choices that he should be responding to CH. It feels like he does not want to answer the wrong word to CH. B wants to make it sound professionally. He want to see if it is up to the standards to CH. Or B is put on the spot and does not want to sound like he has no idea what he is talking about. B is not responding in complete thoughts to CH.
Assertive
            In the interview CH is pressing answers for B to respond to.  B answers with, I think it's because I had ah, background exposure.” CH responds with, “what background?” B respomds with, “Well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it, the scissors mean I can cut in here, and I can just cut and drag and drop - these a simple things everyone knows, I guess the only reason I can pick up learning a program is that I just have that knack, no other way to explain it.” CH responds with another literacy question, “that's literacy - you have the basic tools, the right basic set of assumptions for how to read, understand, interpret a program.  And so what I'm looking for is the connection between all the gaming experience you have and your ability to do that with the applications - the academic applications.” CH is pressing questions to B. B feels a little intimidated by CH’s questions. She is putting B on the spot with questions. B feels uncomfortable with answering some of the questions that he is making some of them vague without meaning to.  
To go along with discourse community, the study will be identity. How that two of them are disagreeing describes their identity. It describes how the two of them will act in an interviewing session. We use ethnography in our everyday life and we don’t even know it. From this interview we can see what language patterns shows about how people do not listen to each other? From what was said in the interview and what was conducted, you can see that the two people did not necessarily get along. They both had their differences on what they view about gamming. The two people would cut each other off when the spoke about their view point of gamming. These are the patterns that people would notice about how people do not listen to each other.      

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