Thursday, March 28, 2013

Blog #17 Protocol


Questions for interview
Bullied when people were younger and how it affects them today
This is Krista Underhill Interviewing ________________ the topic is bullying when you were younger and how it affects you today.  Today is March…….
Easy Questions
1. How old are you?
2. Where did you go to school when you were younger?
3. How did you like your teachers?
4. Did you have any friends in in your class?
5. If so how close were they to you?

Medium Questions
6. Do you remember if they were a good support system for you?
7. How old were you when you remember being bullied for the first time?
8. How did your friends help you when you were being bullied?

More Intense Questions/ Opened Ended Questions
9. Can you remember one situation when your friends did not help you?
10. Did any teachers know?
11. If so how did they handle your situation?
12. Has their advice helped you today?
13. How did you overcome being bullied?
14. What are some ways that you deal with being bullied today?
15. Do you have a support system now (friends)?
16. Do you have any professors/ adults (older than you) that you can console to?
17. Is there any advice that you can give to a little kid being bullied now?
18. Is there any advice that you can give to someone your age being bullied right now?
19. How will you being bullied help or hinder your future?
20. Is there anything else that you would like to say about bullying in general? 

Tuesday, March 26, 2013

Blog #16 Class Notes

So today as a class we had to practice interviewing. Our topic was 9/11 and what our experiences were. I interviewed Suzy.

K- How old were you when 9/11 happened?
S- 16 or 17
K- Were were you when you found out/
S- I was in second period. the T.V. was on/watching the T.V. (news)
K- How did your family take it?
S- family was distraught. Dad works in the city (Manhattan) I helped to connect family members back together.
K- Did you have trouble contacting your dad?
S- I did have trouble contacting my dad.
K- How did the school handle it?
S- The school made an announcement.

There might more. I am really not good at this. It will come with practice.

Sunday, March 24, 2013

Blog #15 short analysis paper reviesed


             We all view video gaming differently. Some people think that it is just for fun or a stress reliever. While others view it as a competition to see who can out do the other person. In the interview CH interviews B on his views of video gaming. CH thinks that video gaming is “software”, while B does not think really anything about it other than games. This is his profession. He is a gamer. He thinks that it is just a game and nothing really to it. Everyone has their own opinion of what gaming is. For CH and B, they have their differences about what they thing of the term “gaming”. CH is acting as the teacher and B is acting as a student when they are both at the same level. There are many codes (examples) that the interview uses. The biggest question and focus that is posed throughout this entire interview is what language patterns shows about how people do not listen (disagree) with one another? CH has her own view about what gaming is and B has his own view. The different parts of the paper that will help to conclude what I have found are as follows, disagree, and agree, vague, hesitation and assertive.   These aspects will be discussed throughout the rest of the paper.

Disagree
            The interview starts out a casual interview. CH starts off the interview posing the question and statement, “I wanted to talk a little, you talk about yourself as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?” CH is starting to form her own conclusions right off the bat. She just goes right into it. She does not leave any room for basic conversation. CH goes on to say “so you know lots of software”. Then B replies with “yeah, but it's just games (laughing)”. This set of conversation is where the audience can see the friction start to form. This is where CH and B start to have their differences in opinion. You can really see here where CH and b are not listening to each other. This is what starts off the disagreeing. B is not agreeing with what CH has to say. He already has his on conclusions about what gamming is before the interview even started. He is not changing what is in his mind about games. He has what he knows and is not going outside the box with any judgments. CH is trying to get B to see more than what B has come to the conclusion about gamming. She wants him to see more what gaming is and that it can be more than just games.

Agree
            There is a point for a brief concept in the interview that CH and B agree. CH starts off with, “so it's interesting, games aren't really considered software are they?” B comes back with “they are”.  That is the only thing that the two of them agree on. It is nice to see that when the two of them have such differences in opinion. He agrees briefly with CH that games could be considered software. Then B reacts and goes back to his judgment about how games are games and not software.

Vague
            B is sometimes not giving all the answers to Ch. He is avoiding giving CH the real answer or minimizing the real answer. CH starts off with, “ I wanted to talk a little, you  talk about your self as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?” B responds with, “You know, what everyone else knows how to use, word, frontpage, powerpoint, excell, spreadsheet things.” Then B responds with, “Well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it, the scissors mean I can cut in here, and I can just cut and drag and drop - these a simple things everyone knows, I guess the only reason I can pick up learning a program is that I just have that knack, no other way to explain it.” The words that are underlined are the pined out words that will make what B says vague. B is assuming that everyone knows what he is talking about. When really most people do not know a lot about gamming if they have not experienced it first-hand or introduced to it. B is trying to make gamming sound like any other regular thing that most people would do on a regular basis. He is trying not to make a big deal about gamming and gamming deals with.

Hesitation    
            B sometimes is having a hard time finding ways about how to respond to CH interview questions. For example, CH starts off with, “so what kind of crossover did you find between learning the games and learning the software everyone needs to know?  Obviously it wasn't real hard for you to learn, frontpage.” B responds with, “I think it's because I had ah, background exposure”.  B is trying to think about how to respond to CH. He is insure of the wording choices that he should be responding to CH. It feels like he does not want to answer the wrong word to CH. B wants to make it sound professionally. He want to see if it is up to the standards to CH. Or B is put on the spot and does not want to sound like he has no idea what he is talking about. B is not responding in complete thoughts to CH.
Assertive
            In the interview CH is pressing answers for B to respond to.  B answers with, I think it's because I had ah, background exposure.” CH responds with, “what background?” B respomds with, “Well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it, the scissors mean I can cut in here, and I can just cut and drag and drop - these a simple things everyone knows, I guess the only reason I can pick up learning a program is that I just have that knack, no other way to explain it.” CH responds with another literacy question, “that's literacy - you have the basic tools, the right basic set of assumptions for how to read, understand, interpret a program.  And so what I'm looking for is the connection between all the gaming experience you have and your ability to do that with the applications - the academic applications.” CH is pressing questions to B. B feels a little intimidated by CH’s questions. She is putting B on the spot with questions. B feels uncomfortable with answering some of the questions that he is making some of them vague without meaning to.  
To go along with discourse community, the study will be identity. How that two of them are disagreeing describes their identity. It describes how the two of them will act in an interviewing session. We use ethnography in our everyday life and we don’t even know it. From this interview we can see what language patterns shows about how people do not listen to each other? From what was said in the interview and what was conducted, you can see that the two people did not necessarily get along. They both had their differences on what they view about gamming. The two people would cut each other off when the spoke about their view point of gamming. These are the patterns that people would notice about how people do not listen to each other.      

Wednesday, March 20, 2013

Blog #14


           We all view video gaming differently. Some people think that it is just for fun or a stress reliever. While others view it as a competition to see who can out do the other person. In the interview CH interviews B on his views of video gaming. CH thinks that video gaming is “software”, while B does not think really anything about it other than games. Then his view changes. He thinks that it is just a game and nothing really to it.  This is the jest of the paper. Everyone has their own opinion of what gaming is. For CH and B, they have their differences about what they thing of the term “gaming”. There are many codes (examples) that the interview uses. The biggest question and focus that is posed throughout this entire interview is what language patterns shows about how people do not listen to each other? CH has her own view about what gaming is and B has his own view. These two aspects will be discussed throughout the rest of the paper.
            The interview starts out a casual interview. CH starts off the interview posing the question and statement, “I wanted to talk a little, you talk about yourself as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?” B responds with “you know, what everyone else knows how to use, word, frontpage, powerpoint, excell, spreadsheet things.” These two questions are very casual. Then CH continues with “so it's interesting, games aren't really considered software are they?” B responds with “they are –“. Now you can see where the different viewpoints are forming. With these short sentences, the two of them are starting to form their own conclusions without listening to each other. You can really see where the two of them are starting to form their own opinions with this dialogue with what CH has to say “so you know lots of software”. Then with B “yeah, but it's just games (laughing)”. Now back to CH “so what kind of crossover did you find between learning the games and learning the software everyone needs to know?  Obviously it wasn't real hard for you to learn, frontpage” Now to B “I think it's because I had ah, background exposure” Now to CH “what background?” This set of conversation is where the audience can see the friction start to form. This is where CH and B start to have their differences in opinion. You can really see here where CH and b are not listening to each other.
            B starts off with “well like a lot of games, in the beginning, there's menus.  You don't just start playing.  There's menus, you get to customize your decal your spray, clothes, laughing. It's not all playing the game it's a lot of process to prepare for it, there's like box, scripts, you practice it, and you're not playing with other people, you're just like fooling around.” CH comes back with, “OK so all those things - same kinds of processes, same kinds of moves - so navigating menus is something you learned from games that can carry over - anything else?” B responds with, “I think that is the main thing, I can't connect a First person shooter with Microsoft word, that would be a real stretch.” CH then responds with, “I think that is the main thing, I can't connect a First person shooter with Microsoft word, that would be a real stretch.” You see some differences of opinion here but there is more of a conversation aspect here. The two people here are still having differences of opinion. CH is very set on what she has to say in the interview and B is very set on what he has to say as well. These people have differences in opinion. They are answering the others person question in a sense but not to the fullest. CH does not continue to talk about the menus that B poses. They each have their own focus and what they want to say in the interview. It feels like they were set on what they wanted to say from the beginning of the interview.
            To go along with discourse community, the study will be ethnography. Gee describes it as the study of interviewing people. We use ethnography in our everyday life and we don’t even know it. From this interview we can see what language patterns shows about how people do not listen to each other? From what was said in the interview and what was conducted, you can see that the two people did not necessarily get along. They both had their differences on what they view about gaming. The two people would cut each other off when the spoke about their view point of gaming. These are the patterns that people would notice about how people do not listen to each other.      

Monday, March 18, 2013

Blog #13

Data set 5: Gaming Literacies

Question #1: What language patterns show about how people do not listen to each other?

Analysis:
                 I have read and read this interview over many times. This is the question that I have developed . I have come to the conclusion that Ch and B were at a disagreement and almost arguing when conducting the interview.

Patterns:    

- The two of them are at a disagreement when it comes to how they both view gaming.
- The two of them cannot finish their sentences because they are very strongly opinionated.
- The two of them are not hearing each other out when responding to feedback.
- Gee building tasks is used when referring to discourse in  conversations.

Wednesday, March 6, 2013

Blog #12

       For the short analysis project I will want to explore/analyze data set #5 Chart Rooms because of the interviewing process.

Questions for my proposed topic:

1. What makes up an interview story?

2. What is the concept of conducting an interview?

3. What is so specific about the order of  an interview?

4. What language is used in interviewing?

5. How do people interpret interviews?

6. What style of writing is specific to interviews/ interviewing?

7. Do do people relate to interviews?